Marmont advancing with his depleted corps |
The results--Landwehr Cavalry hold on through two rounds of combat, but are ultimately defeated, allowing the French to flank Vauchamps. |
On the Prussian left the Silesian Hussars have returned the favor, running off the French skirmishers and forcing the french battery to alter facing and the supporting infantry into square. |
French Cavalry hoping to saber some unprepared gunners! |
Leval's fresh 7th Division coming on table. The Prussians are starting to evacuate after holding the town for an hour and fifteen minutes. |
At this point the game was called having reached a decision. Game time we had played an hour and 45 minutes (7 rounds) in about 2-2.5 hours. It was determined that the Silesian Hussars and reinforcing Russians would be able to cover the retreat of everything except the two closed columns of the 10th Reserve Regiment that were now almost surrounded. The French lost 1478 causalities including over 600 dead and almost 200 captured. The Prussians lost 700 casualties, and 6 guns, in addition it was determined the two cut of battalions would surrender or be near total losses bringing the Prussian casualties to approximately 1700. Historically, the French lost only 600 for the entire day, so our Von Zieten managed to pull of an "even or better" result inflicting more losses and incurring similar level of causalities. |
Hi Malefric
ReplyDeleteNice looking game, and nice to see it being played with C&G. I visited the battlefield this summer. The terrain, where the French cavalry got stuck in, was horribly flat and open.
http://jjwargames.blogspot.co.uk/2014/08/france-2014-montmirail-vauchamps.html
Cheers
JJ